Shizhou's Blog

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Aug 7, 2018 - 1 minute read - Comments

KBEngine and Unity

KBEngine

This is a server engine. The most import concept is that each player is seen as a entity. The entity is splict into three parts: client, cell and base. The data could be transferred between these three part. It is obvious to assume

Unity

Unity is a client engine. It will create scene and UI for game. We put the connection logic between players into KBEngine.

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